04LAB EXPERIMENT
EXP_002 /SIGNAL / MOTION STUDY.
THESIS. Motion is information. When a system responds within a perceptual frame, movement stops being decoration and starts explaining what the interface is doing.
STATUSRUNNING
01METHOD / OBJECTIVE
- Map input events to motion responses.
- Measure perceived latency against frame timing.
- Tune easing until response reads as cause and effect.
02RESULTS OVERVIEW
RESPONSE LATENCY24MSINPUT TO MOTION
COHERENCE0.91SIGNAL MATCH
HOVER GAIN3.2XSPEED ON FOCUS
FRAME RATE60FPSSUSTAINED
03VISUAL STUDIES
- 01
PHASE BUNDLE
46 lines, one signal
- 02
WAVE FIELD
Perspective dot mesh
- 03
SWEEP TIMING
Radar response cycle
- 04
FLOOR RHYTHM
Row cadence under load
04LAB LOG
- 04.08.2509:00Signal bundle initialized.
- 04.08.2511:26Latency probe attached.
- 04.08.2514:10Easing curve v3 applied.
- 05.08.2510:02Hover gain calibrated.
- 05.08.2515:37Sustained 60fps verified.
05FINDINGS
- 01Responses under 30ms read as direct manipulation.
- 02A single accent line makes a dense bundle legible.
- 03Speed-up on focus communicates interactivity without UI chrome.
- 04Easing matters more than duration for perceived quality.
