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SorenArt
04LAB EXPERIMENT

EXP_002 /SIGNAL / MOTION STUDY.

THESIS. Motion is information. When a system responds within a perceptual frame, movement stops being decoration and starts explaining what the interface is doing.

STATUSRUNNING

01METHOD / OBJECTIVE

  • Map input events to motion responses.
  • Measure perceived latency against frame timing.
  • Tune easing until response reads as cause and effect.

02RESULTS OVERVIEW

RESPONSE LATENCY24MSINPUT TO MOTION
COHERENCE0.91SIGNAL MATCH
HOVER GAIN3.2XSPEED ON FOCUS
FRAME RATE60FPSSUSTAINED

03VISUAL STUDIES

  • 01

    PHASE BUNDLE

    46 lines, one signal

  • 02

    WAVE FIELD

    Perspective dot mesh

  • 03

    SWEEP TIMING

    Radar response cycle

  • 04

    FLOOR RHYTHM

    Row cadence under load

04LAB LOG

  1. 04.08.2509:00Signal bundle initialized.
  2. 04.08.2511:26Latency probe attached.
  3. 04.08.2514:10Easing curve v3 applied.
  4. 05.08.2510:02Hover gain calibrated.
  5. 05.08.2515:37Sustained 60fps verified.

05FINDINGS

  1. 01Responses under 30ms read as direct manipulation.
  2. 02A single accent line makes a dense bundle legible.
  3. 03Speed-up on focus communicates interactivity without UI chrome.
  4. 04Easing matters more than duration for perceived quality.