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02CASE STUDY

INTERFACE BEHAVIOR MODEL.

A behavior model that describes how interfaces should respond, so every product team designs interaction from the same rules.
CLIENT
Meridian Systems
INDUSTRY
Enterprise Software
YEAR
2023
SERVICE
Digital Systems / UX Research
VIEW PROJECT SUMMARY

01OVERVIEW

CHALLENGE

Meridian's products shared a visual style but behaved differently: the same action could save, submit, or do nothing depending on the screen.

APPROACH

We observed real sessions, catalogued every interaction state, and wrote the behavior down as a model with patterns, rules, and test cases teams could apply.

OUTCOME

Products now behave consistently, users recover from errors faster, and teams resolve interaction debates by pointing at the model.

02KEY METRICS

TASK FRICTION-33%OBSERVED SESSIONS
BEHAVIOR PATTERNS41DOCUMENTED
ERROR RECOVERY2.4xFASTER
ADOPTION87%OF PRODUCT TEAMS

03PROCESS

11 WEEKS
  1. DISCOVER2 WEEKS
  2. DEFINE2 WEEKS
  3. DESIGN2 WEEKS
  4. BUILD2 WEEKS
  5. TEST2 WEEKS
  6. REFINE1 WEEK

04DELIVERABLES

  1. 01Behavior pattern library
  2. 02Interaction state model
  3. 03Research synthesis
  4. 04Usability test plan
  5. 05Decision framework
  6. 06Team playbook

05VISUAL SYSTEM

  • 01

    STATE RADAR

    Every state an element can reach.

  • 02

    PATTERN GRID

    Forty-one patterns, one structure.

  • 03

    SESSION SIGNALS

    Friction traced through real use.

  • 04

    RESPONSE SURFACE

    Feedback timing by action.