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SorenArt
02CASE STUDY

SURFACE & MATERIAL LOGIC.

A material system that defines how surfaces look, respond, and perform, derived from function rather than from taste.
CLIENT
Halden Materials
INDUSTRY
Material Science
YEAR
2024
SERVICE
Product Design / Research
VIEW PROJECT SUMMARY

01OVERVIEW

CHALLENGE

Each product team specified finishes and rendered materials its own way, so the same surface looked different on screen, in print, and on the product itself.

APPROACH

We catalogued every material by its function, measured how it behaves under light and wear, and encoded the results as one shared specification and shader set.

OUTCOME

Surfaces now match from render to product, review cycles are shorter, and new materials enter the system with measured behavior attached.

02KEY METRICS

MATERIAL STATES32SPECIFIED AND MEASURED
RENDER COST-27%GPU TIME PER FRAME
CONSISTENCY94%ACROSS SURFACES
REVIEW CYCLES-40%PER RELEASE

03PROCESS

9 WEEKS
  1. DISCOVER1 WEEK
  2. DEFINE1 WEEK
  3. DESIGN2 WEEKS
  4. BUILD2 WEEKS
  5. TEST2 WEEKS
  6. REFINE1 WEEK

04DELIVERABLES

  1. 01Material taxonomy
  2. 02Surface shader set
  3. 03Lighting rules
  4. 04Specification sheets
  5. 05Research report

05VISUAL SYSTEM

  • 01

    SURFACE FIELD

    Response mapped across a surface.

  • 02

    WEAR PROFILES

    How finishes age under use.

  • 03

    LIGHT RESPONSE

    One material, every angle.

  • 04

    SPECIFICATION GRID

    Every material, one format.